Maya 2022 vr1/3/2023 ![]() ![]() While science and medical departments, in particular, have been early adopters, they are especially interested in use cases beyond those fields. With universities just beginning to explore VR’s potential, Craig and Georgieva are excited to see what the future holds. “It definitely opens your eyes and enhances the learning experience.” The Next Frontier for VR in Higher Ed “I think there’s an application for almost every class,” says Hoover, citing use cases for mass communications and exploratory writing. Hoover agrees, seeing an incredible diversity ahead. “When we’re integrating these leading-edge technologies, we make sure there is real alignment to the objectives, to the course content, to the learning activities and to the assessment of the students.” “Good teaching is good teaching, whether you’re using technology or not,” she says. In designing the GEOG 107N course, Kuntz was careful to define clear goals and objectives that would serve to guide instructors’ integration of mixed reality technologies. That means users can also work with VR environments outside the lab setting. The university’s VR inventory also includes headsets with inside-out tracking, in which the camera is placed on the headset rather than on a fixed point in the environment to provide greater mobility. Penn State boasts several VR-equipped spaces, including the IMEX Lab, where students use VR headsets in the Pinwheel Theater while safely seated in swivel chairs, and the Dreamery, where headsets are tethered to computer units. “We are able to teach people to create immersive experiences - immersive content - outside of a computer science department.” Universities Align VR with Learning Objectives “There’s a universal need across the academic spectrum for understanding this technology and what it means for researchers to have this potential now available,” says Klippel. ![]() The course, Immersive Technologies: Transforming Society Through Digital Innovation, or GEOG 107N, is open to students of all majors at the university. “You have these different applications that are for the different headsets.”Īt Penn State, professor Alexander Klippel and instructional designer Amy Kuntz collaborated to build an entry-level course that aims to prepare students for their mixed-reality futures. “It’s so new, we’re kind of back to the days of VHS and Beta,” says Hoover. ![]() Finding content, especially content that’s compatible with specific gear, is another challenge. On an enterprise level, it can be hard to keep pace. One of the biggest challenges in running the VR lab, says Hoover, is how quickly the technology evolves. Two dedicated access points ensure sufficient bandwidth is available. Today, what was previously open space is equipped with 28 Oculus Go headsets keyed to wireless computers. Put together a proposal,’” recalls Hoover. “Their reaction was, ‘This could be a game changer. IT staff had been passing around a headset Hoover showed it to the university’s president, who found the experience compelling enough to conduct a demonstration for interested donors. Tom Hoover, CIO and library dean, made the case for bringing VR to ULM. Producing Device-Specific Content for VR Remains a ChallengeĪt the University of Louisiana Monroe, the library’s makerspace includes a VR lab for classroom use. ![]() “We’re moving from the information age to the experience age,” says Georgieva. “However, with XR, we have the opportunity to create new learning experiences, test new hypotheses and inspire new models.” “It is natural for educators to look for pedagogical models to inform practice,” says Craig. #Maya 2022 vr how to#She and Craig hesitate to link VR to any existing pedagogical models, cautioning that we’re still in an early stage of figuring out how to best apply the tech to education. “I’m interested in experimenting with how this is going to change everything we do in education - and the way we work, play and learn in the future,” says Georgieva. The pair went on to establish Digital Bodies, an organization dedicated to researching and consulting on the transformative power of VR, augmented reality and artificial intelligence - collectively referred to as extended reality, or XR - in education and society. #Maya 2022 vr professional#When Emory Craig and Maya Georgieva, both experienced educators, first encountered modern VR at the Tribeca Film Festival several years ago, the experience was so revolutionary that it altered the course of their professional lives. What if virtual reality is more than a novelty or even a tool? What if it’s a technology with the potential to change, well, everything? ![]()
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